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The System and Other things
I think I mentioned in another post about The System and how it’s changed, but I’m going to repeat myself anyway.
The System is now 3D instead of 2D, but don’t worry, it’s still very much 90s pc style, think Tex Murphy mixed with Gabriel Knight 3, it’s also still a point and click game but, again, much like Tex Murphy but without the uncomfortable controls.
I’ve been learning a lot about rigging and animating characters because I really want this game to have pre-rendered cutscenes, I may have a cutscene to show off soon.
I’ve switched most of my attention to The System now, but I’m also occasionally working on a mystery project (I don’t have a lot of information about it yet).
That’s pretty much it for now, I’m enjoying working on a 3D game, I love painting and I’ve been painting all the characters (and their various mouth shapes to match up with the phonemes), I didn’t get to use my digital drawing pad for The Watershed, so it’s nice to get some use out of it again.
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29/04/2025
I’ve pretty much finished The Watershed now, all that’s left is playtesting, which I’m doing now and then I’m giving it to someone else to playtest.
Hopefully it should be completely ready to release in the next couple of weeks, unless I find a game breaking bug that is.
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The Watershed Log 08

Channel 01: Testing

Channel 02: Rendering

Channel 03: Testing
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The Watershed Log 06

Channel 01: Finished
Channel 02: Written
Channel 03: Almost finished, I have a couple of scenes to model and render, there are a lot more animations in this game (on this channel) than I have done before, so this has been taking a while.
I am very much enjoying it though, doing more in the way of animation, especially in a 90s style.
I’ve discovered my most productive time is 5am, so that’s when I wake up and hop straight on game development.
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The Watershed Log 5

Channel 01: Finished, just some testing to be done.
Channel 02: Re-writing a lot.
Channel 03: (picture) I’m working on that one now. It’s completely changed from what it was originally, it was to be set in a gallery, now it’s set on mars. I’m in the process of making the models and rendering scenes in Blender.
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23/08/2024

Channel 01: I’m very close to finishing, I think next week I will be finished with this channel.
Channel 02: Story is written, I’ve made some of it.
Channel 03: I have an idea of what’s going to happen but I have done nothing to this channel, this one I’m working on after finishing channel 01, just so I feel like I’m working on something new.
After this I think I want to focus on The System for a while, it’ll be nice to work on a longer project for a bit.
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03/07/2024
Well hello.
I haven’t posted in a little bit, I really hurt my back (I also broke my toe and damaged my hand a little) so I took a week or so off from game development, I’m still sore but I’m able to hop back in.
I finally finished the walkthrough to Wolf in The Story (the other endings are at the bottom of the previous walkthrough) just incase anyone needed it.
I don’t really have much else to say or post about, I’ll probably post an update screenshot on patreon in a week, after I’ve made some more stuff.
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Making Icons


This is how I make inventory icons:
I’ve modelled a bunch of cocktails (for a game I’m making – I’ve made a post about it on patreon) I’ll render them separately, or in grid form, then cut out the background, then stylize them, in this case I’ll pixelate them.
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21/05/2024
I thought I would post a couple of “techniques” I use in game development (these are not really tutorials, just showing you some things that help me create a scene – for a 2D 90s style game).
For What I Heard I just rendered scenes in Blender (also did some compositing) and tried to make the models look kind of 90s, for Reprobate and Feet in The Snow I just rendered scenes in Blender again and reduced the colours, then changed the resolution for the pixelation, but no other editing was done to the images.
As for Tales From The Night Café and The Wolf in The Story I rendered scenes and stylized them with photoshop (upped the colours a lot and added some filters (sometimes layers of multiple filters to make the scenes either look a little painted or just stand out a bit) I also painted things onto the renders.
This isn’t the best painting I’ve done, but here’s an example of what I mean:

I rendered a scene in Blender with two tables and lamps (I painted the third one in).
I paint with a Huion Kamvas 13 in Photoshop, I use a combo of Jazza’s Digital Brushes and the Blending tool.
For people I either use a 3D model, paint them or modify photos (or even combine with 3D models). I’ll show an example using stock images (just make sure you use images that are allowed to be used in a project, especially if you’re selling your game, and are allowed to be modified – make sure you check the licensing):

You could also use the image you make as a reference for painting a character, or you could paint things onto that image to modify it further – but like I said, make sure you’re allowed to use and modify the image first.
This isn’t the last post I’ll make on here, but a lot of posts like this I think I’ll be posting on Patreon for a bit.
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The Wolf in The Story

The Wolf in The Story is finished! It’s a Myst inspired point and click game in a fantasy setting.
You are an acolyte of the library, a library that contains an evil known as the wolf.
I hope you enjoy!
